RoostR.js is An open source WebGL 3D engine written in TypeScript. To help you develop HTML5 / WebGL apps for desktop and mobile browsers.
The main purpose of this library is to provide a simple way to develop 3D apps for browsers.
$ npm install @lcluber/roostrjs
Or download it here.
See a basic example here.
Learn how to use it here.
Read the documentation here.
There is still a lot of work to do on this project and I would be glad to get all the help you can provide. To contribute you can clone the project on GitHub and see NOTICE.md for detailed installation walkthrough of the project.
Copyright (c) 2015 Ludovic CLUBER
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.